script.Parent.Touched:connect(function(hit)
if hit.Name == "Left Leg" then
script.Parent = Instance.new("Explosion",game.Workspace.Part).ExplosionType == "CratersAndDebris"
end
end)
So, this is kind of self explanitory, but i'll explain anyway.
I want the part to explode when someone touches it, but.. the Explosion instance spawns in the workspace.. why is that?

4 comments
Wait.. didn't you forget the game? Right before you put Workspace.Part.Position, you forgot game, right? Or is it supposed to be like that?
No. It's supposed to be like that.
workspaceis a variable that's provided for you the same way thatgameis.Uhm, It works except that it explodes the brick AND workspace at (0, 0, 0) and idk why because NOWHERE in my script it says to put an explosion instance into workspace. I gave it a specific location. It explodes at that location AND workspace. How do I fix that?
You must have two different scripts going on. Did you Copy + Paste anything and forget about it?