function ontouch(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
local model = game.Workspace.Parts
model.Part1.Material = "Neon"
model.Part2.Material = "Neon"
model.Part3.Material = "Neon"
model.Part4.Material = "Neon"
model.Part5.Material = "Neon"
model.Part6.Material = "Neon"
model.Part7.Material = "Neon"
model.Part8.Material = "Neon"
model.Part9.Material = "Neon"
model.Part10.Material = "Neon"
model.Part11.Material = "Neon"
model.Part12.Material = "Neon"
model.Part13.Material = "Neon"
model.Part14.Material = "Neon"
model.Part15.Material = "Neon"
model.Part16.Material = "Neon"
model.Part17.Material = "Neon"
model.Part18.Material = "Neon"
model.Part19.Material = "Neon"
model.Part20.Material = "Neon"
end
end
script.Parent.Touched:connect(ontouch)
✓ ANSWER ACCEPTED
How can i make this script simpler?
2 answers
✓ Accepted answer
You don't need to assign a variable to a function you are only accessing in one place.
Assuming Part1-Part20 are the only contents of the model, you can just iterate through all of its children.
~= nil is redundant in this case.
model should be defined outside of the function instead of creating the variable every time the function is called.
game.Workspace can be shortened to workspace.
local parts=workspace.Parts:GetChildren()
script.Parent.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid")then
for _,v in pairs(parts)do
v.Material="Neon"
end
end
end)
for _,v in pairs (model:GetChildren())do
v.Material = "Neon"
end
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
model means that model that the parts are in yh??
yup
thank you so much buddy this helped me out fineally this website helped me out and for the first time it didnt say that it was a request
Please explain your code instead of just posting the code itself.
there is nothing to explain in that code. i told you what i needed. how to make the code simpler and deadly already told me that