I've been experiencing an issue with my game's GUIs. The GUIs do not replicate themselves to the player's PlayerGui, and the properties change in StarterGui instead of PlayerGui. I am using a normal script to control each GUI.
The Output gave me no errors.
Mainbar = game.StarterGui.Mainbar
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MainbarFrame = Mainbar.MainbarFrame
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MainbarText = MainbarFrame.MainbarText
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LobbyMusic = game.workspace.LobbyMusic
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--||MAIN FUNCTIONS||--
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while true do wait(1)
wait(2)
LobbyMusic:Play()
for i = 1,25 do
LobbyMusic.Volume = i*0.04
wait()
end
MainbarText.Text = "Get ready for the next round!"
wait(2)
for i = 5,0,-1 do
MainbarText.Text = "Next round starting in: " .. i .. " seconds"
wait(1)
if i == 0 then
MainbarFrame.Visible = false
end
end
--Fade the LobbyMusic out
for i = 1,100 do
LobbyMusic.Volume = 1-i*0.01
wait()
end
