I am currently developing a plugin that relies on game.Selection changes to operate, but I am running into a few issues. Here are the methods I've tried:
Change events.
function newSelection()
-----Implementation not shown-----
end
game.Selection.Changed:connect(newSelection)
This method does not throw any compiler errors, but it never responds when I change my selection. I can only be led to believe this is caused by the fact that the .Changed event only responds when the actual game.Selection object changes, not the game.Selection:Get().
Looping if statements.
local oldSelection=nil
function newSelection()
-----Implementation not shown-----
end
while wait(0.25) do
if game.Selection:Get()[1]~=oldSelection then
oldSelection=game.Selection:Get()[1]
end
end
This style works and has no compiler errors, but it still has two issues: -There is a short but noticeable delay when the selection changes. -Depending on the size of the game, the loop will slow the game down.
Does anybody have any other methods of a change detection? Thanks,
ChipioIndustries

2 comments
holy crap a question on SH that's actually good?? I must be dreaming. Too bad I don't know the answer.
Using the loop shouldn't matter if you're developing a plugin.