while true do
local startingtime = 100
local maps = game.Lighting.maps:getchildren()
ranMap = math.random getmapschildren() (#1)
wait(1.5)
for startingtime = 100, 1, -1 do
startingtxt = Instance.new("Hint", Workspace)
startingtxt.Text = "Intermission: " ..startingtime
wait(0.1)
game.Workspace.Message:remove()
end
roundstarting = Instance.new("Hint", Workspace)
roundstarting.Text = "Round is starting soon."
wait(2.5)
game.Workspace.Message:remove()
donetimer = Instance.new("Hint", Workspace)
donetimer.Text = "Loading Map."
wait(1)
game.Workspace.Message:remove()
donetimer2 = Instance.new("Hint", Workspace)
donetimer2.Text = "Loading Map.."
wait(1)
game.Workspace.Message:remove()
donetimer3 = Instance.new("Hint", Workspace)
donetimer3.Text = "Loading Map..."
wait(1)
game.Workspace.Message:remove()
mapchosen = Instance.new("Hint", Workspace)
mapchosen.Text = "The map has fully loaded!" ..maps[ranMap] "!"
wait(3)
game.Workspace.Message:remove()
script.Parent.ranMap.name = game.Players.getchildren()
move()
end
Is this ok? (If I get the script wrong, just know I am new at scripting)

1 comment
Ok thank you