It works in studio mode but somewhat doesn't work at all in server mode.
game:GetService('Players').PlayerAdded:connect(function(player) -- did I do something wrong here?
player.CharacterAdded:connect(function(character) -- or here?
character:WaitForChild("Humanoid").Died:connect(function() -- or even here?
script.Parent.GameCam.Disabled = true
wait(5.5)
script.Parent.GameCam.Disabled = false
end)
end)
end)
