What I'm trying to do is I want the material to change its appearance from smooth plastic to neon when it is turn to night time. How can I do that? I don't know how to fix it and I need you guys to help me out.
--This script turns the light on at night and off in in the day!
b = script.Parent
local oh,om = 6,20 -- Open Time (hours,minutes)
local ch,cm = 17,45 -- Close Time (hours, minutes)
local l = game:service("Lighting")
if (om == nil) then om = 0 end
if (cm == nil) then cm = 0 end
function TimeChanged()
local ot = (oh + (om/60)) * 60
local ct = (ch + (cm/60)) * 60
if (ot < ct) then
if (l:GetMinutesAfterMidnight() >= ot) and (l:GetMinutesAfterMidnight() <= ct) then
b.Enabled = false
else
b.Enabled = true
end
elseif (ot > ct) then
if (l:GetMinutesAfterMidnight() >= ot) or (l:GetMinutesAfterMidnight() <= ct) then
b.Enabled = false
else
b.Enabled = true
end
end
end
TimeChanged()
game.Lighting.Changed:connect(function(property)
if (property == "TimeOfDay") then
TimeChanged()
end
end)
Many thanks, my friends!

2 comments
if game.Lighting.TimeOfDay == "00:00:00" then game.Workspace.Part2.Material = "Neon" end my bad
Yeah this person gives us a script unrelated to changing a part to neon, which really isn't relevant to the question asked, lmao