Please help thanks for your time because I wanted to make a part inserter plugin and it can insert c-framed parts like triangles and ect.
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How do you make a plugin that inserts a user-made model?
1 answer
✓ Accepted answer
You can do it just like you would do in a normal script :
script.Parent.Model:clone().Parent = game.Workspace
Just make sure that the model you'll publish as a plugin contains both the plugin script and the models you want to spawn !
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