game.Workspace.Portal1.Touched:connect(function()
script.Parent.Parent.Menumusic.Menu:Play()
script.Parent.Parent.Background:TweenPosition(UDim2.new(-0.1, 0,0, 0), "Out", "Quad",2)
wait(2)
script.Parent.Parent.RED:TweenPosition(UDim2.new(0.02, 0,0, 0), "Out", "Quad",2)
wait(1)
script.Parent.Parent.Buttons.Frame.Telport4:TweenPosition(UDim2.new(0.1, 0,0.94, 0),"Out", "Quad",2)
wait(1)
script.Parent.Parent.Buttons.Frame.Telport3:TweenPosition(UDim2.new(0.1, 0,0.74, 0),"Out", "Quad",2)
wait(1)
script.Parent.Parent.Buttons.Frame.Telport2:TweenPosition(UDim2.new(0.1, 0,0.54, 0),"Out", "Quad",2)
wait(1)
script.Parent.Parent.Buttons.Frame.Telport1:TweenPosition(UDim2.new(00.1, 0,0.34, 0),"Out", "Quad",2)
wait(0.1)
script.Parent.Parent.Buttons.Frame.Back:TweenPosition(UDim2.new(00.1, 0,0.24, 0),"Out", "Quad",2)
end)
How would I make it so only the player that touched the brick would see it?
