Changing Elasticity of both objects still results in bouncing on collision any suggestions or ideas, please help.
COMMUNITY QUESTION
How do I remove bounce on collision from BaseParts?
1 answer
Maybe you could do this:
local p = script.Parent
p.Touched:connect(function()
p.Anchored = true
wait()
p.Anchored = false
end)
This is a script inside the part with no bouncing. Anchoring something makes it stay in place, so this could work.
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2 comments
I would wait for ROBLOX's updates on Material Physical Properties and work on their new Physics system.
is there like a way to kill velocity ? that could work