I made a tool that transforms your character into the player's character that you clicked. It uses a raycast beam to do this. But I want to know how I would perform the character change without killing the player who changes. Here is the script;

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
 
tool.Equipped:connect(function(mouse)
 
	mouse.Button1Down:connect(function()
		local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Crimson")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 1
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (tool.Handle.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.2, 0.2, distance)
		beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
 
		game:GetService("Debris"):AddItem(beam, 0.1)
 
		if part then
			local humanoid = part.Parent:FindFirstChild("Humanoid")
 
			if not humanoid then
				humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
			end
 
			if humanoid then
				local c = game.Players:GetPlayerFromCharacter(humanoid.Parent)
			game.Players.LocalPlayer.CharacterAppearance  = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. c.UserId
			game.Players.LocalPlayer.Character:BreakJoints()
			end
		end
	end)
end)

Please help!

1 comment

0

I would not use the CharacterAppearance I would instead get the player's model in workspace and clone all its CharacterMeshes, hats, shirts, pants etc and put them in your character model