I made a tool that transforms your character into the player's character that you clicked. It uses a raycast beam to do this. But I want to know how I would perform the character change without killing the player who changes. Here is the script;
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse)
mouse.Button1Down:connect(function()
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Crimson")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 1
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.2, 0.2, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
local c = game.Players:GetPlayerFromCharacter(humanoid.Parent)
game.Players.LocalPlayer.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. c.UserId
game.Players.LocalPlayer.Character:BreakJoints()
end
end
end)
end)
Please help!

1 comment
I would not use the CharacterAppearance I would instead get the player's model in workspace and clone all its CharacterMeshes, hats, shirts, pants etc and put them in your character model