Hello, I am making this game and its main genre is Health care and so on. Here is what i have done so far:
I made a model and named it "Sickness". It's parent is game (game.Sickness) and inside the Model there are 6 BoolValues. The name of the BoolValues are as shown below:
BoolValue 1 - Frostbite, BoolValue 2 - Radioactvity, BoolValue 3 - Nausea, BoolValue 4 - Fatigue, BoolValue 5 - Fever, BoolValue 6 - Werewolfia,
I made a script and parented it to workspace this script is "main" It clones the Model of BoolValues into the player, and it gives the player leaderstats. I also have a SickScript for these BoolValues, Each BoolValue has a different impact on the player. The SickScript is in workspace (game.Workspace.SickScript). Here is the SickScript:
game.Players.PlayerAdded:connect(function(player)
if player then
while true do -- forever sick checking loop
print("Player is " .. player.Name)
if player.Sickness.Frostbite.Value == true then
while player.Sickness.Frostbite.Value == true do
player.Character.Humanoid.WalkSpeed = 14
player.Character.Head.BrickColor = BrickColor.new("Light blue")
-- if player.Sickness.Frostbite.Value == false then
-- break This is not necessary: the while loop wil check after the loop if it is true, if not, it is false and it will not re-run the loop. (breaking). However, you should include a wait() to prevent CPU exhaustion.
wait()
end
elseif player.Sickness.Radioactivity.Value == true then
while player.Sickness.Radioactivity.Value == true do
player.Character.Head.BrickColor = BrickColor.new("Sand green")
z = Instance.new("Smoke", player.Character.Torso)
z.Color = Color3.new(129/255, 170/255, 129/255)
z.Opacity = 0.2
z.Size = 0.5
wait()
end
elseif player.Sickness.Nausea.Value == true then
while player.Sickness.Nausea.Value == true do
player.Character.Head.BrickColor = BrickColor.new("Sand green")
player.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=26774915"
while true do
x = Instance.new("Part")
x.Parent = player.Character
x.Name = "Vomit"
x.Material = "Slate"
x.Formfactor = "Custom"
x.Size = Vector3.new(0.5, 0.5, 0.8)
wait(0.5)
for i = 1, 6 do
x:clone()
wait(5)
x.remove()
wait(120)
if player.Sickness.Nausea.Value == false then
break
end
end
end
end
elseif player.Sickness.Fatigue.Value == true then
while player.Sickness.Fatigue.Value == true do
player.Character.Head.BrickColor = BrickColor.new("Pastel yellow")
while true do
wait(60)
player.Character.Humanoid.PlatformStand = true
wait(10)
player.Character.Humanoid.PlatformStand = false
wait(60)
if player.Sickness.Fatigue.Value == false then
break
end
end
end
elseif player.Sickness.Fever.Value == true then
while player.Sickness.Fever.Value == true do
player.Character.Head.BrickColor = BrickColor.new("Medium red")
player.Character.Humanoid.WalkSpeed = 14
player.Character.Head.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
wait()
end
elseif player.Sickness.Fever.Value == true then
while player.Sickness.Fever.Value == true do
player.Character.Head.BrickColor = BrickColor.new("Medium red")
player.Character.Humanoid.WalkSpeed = 14
player.Character.Head.Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
end
elseif player.Sickness.Werewolfia.Value == true then
while player.Sickness.Werewolfia.Value == true do
player.Character.Humanoid.WalkSpeed = 20
game.Lighting.PlayerWolfPackage:GetChildren()clone().Parent = player.Character
game.Lighting.LinkedSword:clone().Parent = player.Backpack
if player:FindFirstChild("Sickness").Werewolfia.Value == false then
v = player.Character:FindFirstChild("Werewolf Left Arm" and "Werewolf Right Arm" and "Werewolf Left Leg" and "Werewolf Right Leg" and "Werewolf torso")
v:remove()
player.Character.Humanoid.WalkSpeed = 16
game.Lighting.PlayerDefaultPackage:GetChildren()clone().Parent = player.Character
player.Backpack:FindFirstChild("LinkedSword"):remove()
break
end
wait()
end
end
end
end
end)
for _, player in pairs(game.Players:GetPlayers()) do PlayerAdded(player) end
The Output: 14:38:17.918 - Sickness is not a valid member of Player 14:38:17.921 - Script 'Workspace.Sick', Line 7 14:38:17.925 - stack end
NOTE
The Sickness Model is cloned into the player via the PlayerAdded event.

1 comment
Okay, Now Line 3 is messed up. Thanks for helping but i think i will try inserting the function into the main script, To see what happens.