Okay, so I already found something similar to this below which gave me a great start, as I'm a newer scripter but the only way to keep me motivated is to work with something that I find is difficult, and I have no clue where to start on this, so basically. I have this.
game.Players.PlayerAdded:connect(function(player)
local appearanceOverride = game.Players:FindFirstChild(player.Name)
appearanceOverride.CanLoadCharacterAppearance = false
end)
Now, what I initially planned was to create two teams, SWAT, Criminals, depending on the map and location they'll have different clothes. So, instead of me rambling on about my game, I'll just continue on.
So, my first character I'm working on is going to be a swat person, now that I got it so players appearances won't load, how can I make it so if I made the appearance on a dummy character. Adding the tactical vest model to his torso, and adding textures to his arms, legs, and torso at the same time as his clothing. Along with his helmet. How can I make all of that work for the player when he joins the swat team. Here's a picture of the example (Although no textures are applied right now due to me needing to create em :P)

2 comments
Just a tip, put your code between the code block - This makes it easier for us to read. Code block is the button with the two blue circles and Lua written in the larger one.
Thank's for the tip xD