I want to make a script that after you touch a block, it takes a random model from the lighting and puts it 56 blocks ahead of the model that the block you stepped on is in (I think I did this horribly wrong)
Obbys = {"Spin Tube","Ice Path","Laser1"}
function Cool()
local Obby = game.Lighting:FindFirstChild(Obbys[math.random(1,3)])
local Boo = Obby:Clone()
Boo.Parent = game.Workspace
Boo:MakeJoints()
Boo.Position = script.Parent.BaseArea.Position + Vector3.new(56,0,0)
script:Destroy()
end
script.Parent.Touched:connect(Cool)
No errors works fine just I cant figure out how to move the models since they don't have a position property
