enabled = false
	LeftShoulder = me.Character.Torso["Left Shoulder"]
		Run = game:GetService("RunService")
			for i = 1, 12 do
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
				LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0, 0)
				Run.Stepped:wait(0.005)
			end
		game:GetService("Chat"):Chat(me.Character.Head, "Flash Bomb!")
		x = Instance.new("Part")
		x.BrickColor = BrickColor.new("New Yeller")
		x.Size = Vector3.new(75,9,5)
		x.TopSurface = "Smooth"
		x.BottomSurface = "Smooth"
		x.Shape = "Block"
		x.Name = me.Name
		x.CanCollide = false
		x.Transparency = 0.4
		fd = script.Firedamage:clone()
		fd.Parent = x
		ad = script.Mesh:clone()
		ad.Parent = x
		y = Instance.new("BodyVelocity")
		y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
		y.velocity = me.Character.Torso.CFrame.lookVector*300
		x.Parent = Workspace
		y.Parent = x
      -- this is sparkles coloring to change the color you have to know your colors(Red, Green, Blue)
		x.CFrame = me.Character.Torso.CFrame*CFrame.new(0, 2, -15)
		fd.Disabled = false
  
x2 = x:clone()
		x2.BrickColor = BrickColor.new("Really black")
		x2.Size = x.Size * Vector3.new(1.15,1.15,1.15)
		x2.CanCollide = false
		x2.Position = x.Position
		x2.Parent = Workspace
		z2 = x2["Mesh"]
		x2["Firedamage"]:remove()
		fd2 = script.Firedamage2:clone()
		fd2.Parent = x2
		fd2.Disabled = false
		x2.Transparency = x.Transparency * 3
		w1 = Instance.new("Weld", x)
		w1.Part0 = x2
		w1.Part1 = x
  
             
--This below is how you make it shoot multiple bolts. change x, 1 to any number you want.
		game.Debris:AddItem(x, 1)
		wait(0.25)
		for i = 1, 12 do
			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0)
			LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
			Run.Stepped:wait(0.01)
		end

      --Heres how long you want it to be before you use it again change wait(2) to anything u want

      wait(1)
      --Here is how i made it able to work again after the time has run out "enabled = true"
enabled = true
	
	 end


enabled = true
function onS(mouse) 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 
bin.Selected:connect(onS)

Well it worked once, after that it won't work again.

5 comments

0

Atleast give us a hint on what's wrong like error codes.

0

yes error code @dexSeldom

0

I think the error is around the x2 = x: clone

0

@SHIFTRK9 Well, by the looks of this, it looks like a Free Model. You're best option is to just search the library.

0

I know it's free model @SickAtHackers I took the structure of the script except for the infos for the part.