plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
part = Instance.new("Part")
part.Anchored = true
follow = false
mouse.Button1Down:connect(function()
follow = true
p = part:Clone()
p.Parent = workspace
p.Transparency = .5
p.CanCollide = false
p.Anchored = true
mouse.Button1Up:connect(function()
follow = false
p.Transparency = 0
p.CanCollide = true
end)
while follow == true do
game:GetService('RunService').RenderStepped:wait()
p.Position = Vector3.new(math.floor(mouse.Hit.p.X),(mouse.Target.Position.Y) + (mouse.Target.Size.Y/2)-(1),math.floor(mouse.Hit.p.Z))
end
end)
this script it sorta like a building script. everything works except for it flickers up and down and i can't figure out why.
the part is supposed be right above the target like this https://i.gyazo.com/937d78e86f20a1344ba5138a1ce48fd3.png
https://i.gyazo.com/03e8146cf60d336244fb2c3141c9483a.gif
it flickers much faster than the gif shows
