I have been trying to create events that happen when you touch a part with a certain name such as "Kill" on touch of the brick but i have been noticing that the .touched event is not very reliable for getting when a users leg has touched the part. Is there a better way to do this?
function KillOnLeg(touched)
if touched:IsA("Part") then
if touched.Name == "IntKill" or touched.Name == "Water" then
P.Character.Humanoid.Health = -1
wait()
end
if touched.Name == "Hurt10" then
P.Character.Humanoid.Health = P.Character.Humanoid.Health - 10
wait(2)
end
if touched.Name == "Hurt25" then
P.Character.Humanoid.Health = P.Character.Humanoid.Health - 25
wait(3)
end
if touched.Name == "Hurt50" then
P.Character.Humanoid.Health = P.Character.Humanoid.Health - 50
end
if touched.Name == "Hurt75" then
P.Character.Humanoid.Health = P.Character.Humanoid.Health - 75
wait(4)
end
wait(2)
end
end
P.Character["Right Leg"].Touched:connect(function(touched)
if not activated then
activated = true
KillOnLeg(touched)
wait(1.5)
activated = false
end
end)
P.Character["Left Leg"].Touched:connect(function(touched)
if not activated then
activated = true
KillOnLeg(touched)
wait(1.5)
activated = false
end
end)
