I am using
CFrame.new(player.Character.Head.Position)
but that puts the item in question way off to the side of the head and elevated.
Also tried
Weld.C1 = player.Character.Head.CFrame
I am using
CFrame.new(player.Character.Head.Position)
but that puts the item in question way off to the side of the head and elevated.
Also tried
Weld.C1 = player.Character.Head.CFrame
To CFrame something to someone's Head/Torso etc., do the following:
local part = Instance.new("Part",player.Character) -- inserts a part to the player's character
part.CanCollide = false -- you don't need this
part.Anchored = false -- has to be unanchored
part.CFrame = player.Character.Head.CFrame -- makes it the same as the head in positioning and rotation
local weld = Instance.new("Weld",player.Character.Head) -- new weld inside Head
weld.Part0 = part
weld.Part1 = player.Character.Head
weld.Name = "Head-" ..part.Name.. "Weld"
Welds make something stay in place relative to the player.
This discussion is preserved as it was. New answers, comments, and votes are closed.
3 comments
The Item is a model and Im moving the C0 CFrame to the head position not a single part but I welded the part together to a part known as CoreWeld which is the main weld
You could try welding all of the parts in the model, then moving the primary part to the head?
idk this is a bit too complicated for me as of yet, hope I helped somehow :P