if game.Workspace.Bool.Value == true then
maps = game.ServerStorage.Maps:GetChildren()
map = maps[math.random(1, #maps)]
map:Clone().Parent = game.Workspace
blue = 0
red = 0
local teamplay = game.Players.GetChildren()
for i = 1,game.Players.NumPlayers do
local ran = math.random(1,game.Players.NumPlayers)
if blue == red then -- if they are the same it is randomely generated
br = math.random(1,2)
if br == 1 then
teamplay[ran].TeamColor = BrickColor.new("Bright blue")
elseif br == 2 then
teamplay[ran].TeamColor = BrickColor.new("Bright red")
end
elseif red >= blue then
teamplay[ran].TeamColor = BrickColor.new("Bright red")
elseif blue >= red then
teamplay[ran].TeamColor = BrickColor.new("Bright blue")
end
end
for _,player in pairs(game.Players:GetPlayers()) do
if player.Character then
spawns = map.Spawns:GetChildren()
player.Character:MoveTo(spawns[math.random(1, #spawns)].Position)
end
end
wait(300)
for i,player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character.Head:remove()
player.TeamColor = BrickColor.new("White")
end
end
end
heres a script that this guy gave me, and i have edited it, and the map loads, but the players dont tp to spawns. Does anyone know where the spawns have to be placed? Inside each seperate map, or inside workspace already? And what are the spawns suppose to be called??

3 comments
I have teams in the teams service and the right colours, but where do i put the spawns or blocks for each map
They can go anywhere in Workspace, or with in a map, aslong as they're a member of Workspace e.g. "Workspace.Map.SpawnLocation", put ROBLOX characters already spawn to their designated team spawns. Do more resarch of the Roblox WIKI.
So the spawns are called SpawnLocations??