script
game.Players.PlayerAdded:connect(function(plr)
local stats = Instance.new('IntValue', plr)
stats.Name = 'leaderstats'
local experience = Instance.new('IntValue', stats)
experience.Name = 'EXP'
experience.Value = 0
local level = Instance.new('IntValue', stats)
level.Name = 'level'
level.Value = 0
experience.Changed:connect(function()
level.Value = math.floor(experience.Value / 10)
spawn(function()
while true do
wait(3)
experience.Value = experience.Value +1
end
end)
end)
end)
how do i make a script so that it saves my script? with that i mean so if a player plays the game and leaves his experience value wil be saved.

2 comments
What you need is DataStore. Go to this wiki page, read it. Try to code it, if you get stuck, return here and leave a comment. http://wiki.roblox.com/index.php/Data_store
thank you for youre help