✓ Accepted answer
Why don't you use Died event to check to see if the Player has died and if He or She has then Add one to the Death Value? Here forexample:
game:GetService('Players').PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
Player.leaderstats.Death.Value = Player.leaderstats.Death.Value + 1
print(Player.Name .. " has died!")
end)
end)
end)
~UserOnly16Charcters, Hoped I helped you to answer your question! If you have any further question, don't hesitate to comment below!!