I made a round system about a week ago and after it loads the map it's supposed to teleport all the players in the lobby to the map, but it's giving me this error saying 'chosenMap is not a valid member of Workspace'. I'm not sure how I could fix this error so I was hoping if anyone could help me out, thanks!
'Map Code'
function mapSelection()
mapList = game.ReplicatedStorage.CS_ReplicatedStorage.CS_Maps.Maps:GetChildren()
randomMap = math.random(1, #mapList)
playerNotification("Choosing the map!")
wait(4)
mapChosen = mapList[randomMap]
playerNotification("The map is: " ..mapChosen.Name)
mapClone = mapChosen:Clone()
mapClone.Parent = game.Workspace
chosenMap = mapClone
chosenMap.Parent = game.Workspace
end
Round Script:
chosenMap = mapClone
function playerNotification(changeText)
for _,v in pairs (game.Players:GetChildren()) do
local gameInterface = v.PlayerGui:FindFirstChild("GameInterface")
if gameInterface then
gameInterface.Frame.TextLabel.Text = changeText
end
end
end
function waitForPlayers()
while game.Players.NumPlayers < 2 do
playerNotification("You need 1 more player to start the round!")
wait(0)
end
end
function intermissionTimer()
if game.Players.NumPlayers >= 2 then
for countDown = 10, 0, -1 do
playerNotification("Intermission: " ..countDown)
wait(1)
end
end
end
function displayGamemode()
end
function mapSelection()
mapList = game.ReplicatedStorage.CS_ReplicatedStorage.CS_Maps.Maps:GetChildren()
randomMap = math.random(1, #mapList)
playerNotification("Choosing the map!")
wait(4)
mapChosen = mapList[randomMap]
playerNotification("The map is: " ..mapChosen.Name)
mapClone = mapChosen:Clone()
mapClone.Parent = game.Workspace
chosenMap = mapClone
chosenMap.Parent = game.Workspace
end
function teleportAllPlayers()
local mapSpawn = CFrame.new(workspace.chosenMap.Spawns:GetChilren().Position)
for i, player in ipairs(game.Players:GetChildren()) do
player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0)
player.Playing.Value = 1
end
end
function startTimer()
for countDown = 3, 0, -1 do
playerNotification("Game begins in: " ..countDown)
wait(1)
end
end
function roundTimer()
for countDown = 20, 0, -1 do
playerNotification("Time left: " ..countDown)
wait(1)
end
end
function playersCurrentlyPlaying()
for i, player in ipairs(game.Players:GetChildren()) do
if player.Playing.Value == 1 then return true end
end
return false
end
function roundEnded()
playerNotification("The round has ended!")
end
function teleportAlivePlayers()
local mapSpawn = CFrame.new(workspace.CS_Workspace.CS_Lobby.Lobby.Spawns:GetChildren().Position)
for i, player in ipairs(game.Players:GetChildren()) do
player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0)
player.Playing.Value = 0
end
end
function mapDestroy()
if chosenMap.Parent == game.Workspace then
chosenMap:Destroy()
end
end
function showResults()
end
game:GetService('Players').PlayerAdded:connect(function(Player)
Player.CharacterAdded:connect(function(Character)
Character:FindFirstChild("Humanoid").Died:connect(function()
Player.Playing.Value = 0
end)
end)
local Playing = Instance.new("IntValue", Player)
Playing.Value = 0
Playing.Name = "Playing"
end)
while true do
waitForPlayers()
wait(0)
intermissionTimer()
wait(0)
displayGamemode()
wait(5)
mapSelection()
wait(5)
teleportAllPlayers()
wait(0)
startTimer()
wait(0)
roundTimer()
wait(0)
playersCurrentlyPlaying()
wait(0)
roundEnded()
wait(0)
teleportAlivePlayers()
wait(0)
mapDestroy()
wait(0)
showResults()
end

2 comments
Which line is the error on?
Nearing from 41 to 46.