SORRY FOR THE LONG SCRIPT! everything works except the if game.Workspace.bgk.Value == true then line, anyone know why? i need this to only work if the value is true, please help me
local debris = game:service("Debris")
bin = script.Parent
Go = 0
Kick = false
function onKeyDown(key)
if game.Workspace.bgk.Value == true then
if Go.Value == 1 then return end
if key ~= nil then
key = key:lower()
if key == "e" then
Go = 1
if script.Parent.Parent.Parent.Character == nil then return end
if script.Parent.Parent.Parent.Character:findFirstChild("Torso") == nil then return end
if script.Parent.Parent.Parent.Character:findFirstChild("Right Arm") == nil then return end
if script.Parent.Parent.Parent.Character:findFirstChild("Left Arm") == nil then return end
if script.Parent.Parent.Parent.Character:findFirstChild("Right Leg") == nil then return end
if script.Parent.Parent.Parent.Character:findFirstChild("Left Leg") == nil then return end
Torso = script.Parent.Parent.Parent.Character.Torso
RA = script.Parent.Parent.Parent.Character["Right Arm"]
LA = script.Parent.Parent.Parent.Character["Left Arm"]
RL = script.Parent.Parent.Parent.Character["Right Leg"]
LL = script.Parent.Parent.Parent.Character["Left Leg"]
Hip = Torso["Right Shoulder"]
Hip.Part1 = nil
Hip1 = Torso["Left Shoulder"]
Hip1.Part1 = nil
HipL = Torso["Right Hip"]
HipL.Part1 = nil
HipL1 = Torso["Left Hip"]
HipL1.Part1 = nil
W = Instance.new("Weld")
W.Parent = RA
W.Part0 = Torso
W.Part1 = RA
Y = Instance.new("Weld")
Y.Parent = LA
Y.Part0 = Torso
Y.Part1 = LA
U = Instance.new("Weld")
U.Parent = RL
U.Part0 = Torso
U.Part1 = RL
T = Instance.new("Weld")
T.Parent = LL
T.Part0 = Torso
T.Part1 = LL
Kick = true
script.Parent.Parent.Parent.Character.Humanoid.WalkSpeed = 17
script.Parent.Parent.Parent.Character.Torso.Friction = "1"
script.Parent.Parent.Parent.Character["Left Arm"].Friction = "2"
script.Parent.Parent.Parent.Character["Right Arm"].Friction = "2"
script.Parent.Parent.Parent.Character["Left Leg"].Friction = "1"
script.Parent.Parent.Parent.Character["Right Leg"].Friction = "1"
W.C0 = CFrame.new(1.8,0.3,0.1) * CFrame.fromEulerAnglesXYZ(math.pi/6,-0.5,1)
Y.C0 = CFrame.new(-1.8,0.3,0.1) * CFrame.fromEulerAnglesXYZ(math.pi/6,0.5,-1)
U.C0 = CFrame.new(0.9,-1.7,-0.3) * CFrame.fromEulerAnglesXYZ(math.pi/8,-0.2,0.3)
T.C0 = CFrame.new(-0.9,-1.7,-0.3) * CFrame.fromEulerAnglesXYZ(math.pi/8,0.2,-0.3)
RL.Touched:connect(function(hit)
if Kick == false then return end
if hit.Locked == true or hit.Anchored == true then return end
Kick = false
A = Instance.new("BodyVelocity")
A.Parent = hit
A.velocity = RL.CFrame.lookVector * 70
A.maxForce = Vector3.new(4e+006,1e+003,4e+006)
debris:AddItem(A,0.3)
end)
LL.Touched:connect(function(hit)
if Kick == false then return end
if hit.Locked == true or hit.Anchored == true then return end
Kick = false
B = Instance.new("BodyVelocity")
B.Parent = hit
B.velocity = LL.CFrame.lookVector * 70
B.maxForce = Vector3.new(4e+006,1e+003,4e+006)
debris:AddItem(B,0.3)
end)
Torso.Touched:connect(function(hit)
if Kick == false then return end
if hit.Locked == true or hit.Anchored == true then return end
Kick = false
N = Instance.new("BodyVelocity")
N.Parent = hit
N.velocity = Torso.CFrame.lookVector * 70
N.maxForce = Vector3.new(4e+006,1e+003,4e+006)
debris:AddItem(N,0.3)
end)
wait(0.5)
W.C0 = CFrame.new(1.8,1,0.1) * CFrame.fromEulerAnglesXYZ(-math.pi,0,1)
Y.C0 = CFrame.new(-1.8,1,0.1) * CFrame.fromEulerAnglesXYZ(-math.pi,0,-1)
U.C0 = CFrame.new(1.2,-1.7,-0.3) * CFrame.fromEulerAnglesXYZ(math.pi/4,-0.5,0.7)
T.C0 = CFrame.new(-1.2,-1.7,-0.3) * CFrame.fromEulerAnglesXYZ(math.pi/4,0.5,-0.7)
wait(0.5)
Kick = false
W:Remove()
Y:Remove()
U:Remove()
T:Remove()
Hip.Part1 = RA
Hip1.Part1 = LA
HipL.Part1 = RL
HipL1.Part1 = LL
wait(0.2)
Go = 0
end
end
end
bin.Deselected:connect(function()
end)
function onSelected(mouse)
mouse.KeyDown:connect(onKeyDown)
end
end
bin.Selected:connect(onSelected)

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output