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COMMUNITY QUESTION

How to fix reset breaking joints?

I have several scripts that use joints, but the fact that joints break on reset/death renders everything broken.

Does anyone have an alternative that could be used instead, or a way to make it so joints will not break, or even creating joints on respawn.

Thanks already anybody willing to help with that.

1 answer

Resetting from the core menu breaks your joints and prevents new ones from being created. What you need to do is make it so your scripts can deal with that, because there is no option to remove the reset button.

edit:

Rename the humanoid, then it doesn't work.

edit:

Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)

stops the reset button from working without renaming the humanoid.

1 comment

0

This is more correct: Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false)

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