I have a script who has a part wich does this at some part
RightShoulder = me.Character.Torso["Right Shoulder"]
Entire thing works fine, In studio, testing, everything works fine, even after resetting, But once i put it in a game to test in actual play mode, works fine, until the player resets wich is where the tool stops working, and the console shows an error saying
- Right Shoulder is not a valid member of part*
Why does that happen? It seems like something changes when resetting in game mode.

3 comments
can you put in full script?
it will be easyer to see whats wrong with full script
Resetting removes all joints, including the Right Shoulder.