Well, I've attempted many times. I can get it temporary, I can get hints to go temporary But I want to make my screen message STAY on the players screen I was thinking maybe Wait() But that won't work... Any ideas?
✓ ANSWER ACCEPTED
How do you make a message going across the screen STAY. (Solved.)
3 answers
✓ Accepted answer
If you mean an actual Message object, just don't remove it.
local message = Instance.new("Message")
message.Text = "Hello!"
message.Parent = game.Workspace
--And don't remove it here!
How do you mean?
You could do this with a GUI, and use TweenPosition.
That would look like the following:
StarterGui
- ScreenGui
- Frame
Resize/position the Frame to look similar to a hint
- TextLabel
Change the size to: {1,0}{1,0}
Change the position to: {1,0}{0,0}
- Script
Source:
script.Parent:TweenPosition(UDim2.new(0,0,0,0))
@Scel What I did, thanks :)
1 comment
0
This is not the correct way to use an answer. An answer ANSWERS THE QUESTION. It is not anything else. If you need to post about a specific answer in this question, then please use the comments area. This post is spam and will get your account suspended if you continue to misuse the system.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Do not spam your question with tags. This will get your account suspended. Please remove all invalid tags or more reputation will be removed from your account.