It chooses a map to spawn out of ServerStorage but it wont work.
maps = {}
local maps = game.ServerStorage
for i, v in pairs(maps:GetChildren())do
if v:IsA("Model")then
table.insert(maps, v.Name)
end
end
while true do
randomMap = maps[math.random(1,#maps)]
selectedMap = game.ServerStorage:WaitForChild(randomMap):Clone()
selectedMap.Parent = game.Workspace
wait(30)
selectedMap:Destroy()
end
