Hello, thank you for reading. What I'm trying to do is make a door -- which is a brick -- where if you pass through a door, and a BoolValue that you hold, named "Solitary", is true then you will be teleported back to the Jail Position.
The BoolValue "Solitary" is inside another Value called "slots" and "slots" is in another value called playerstats.
h = hit.Parent
print(h.Name)
if h then
if h == nil then return end
if h:FindFirstChild("playerstats").slots.Solitary.Value == nil then return end
if h:FindFirstChild("playerstats").slots.Solitary.Value == true then
h:MoveTo(game.Workspace.Jail.Position)
end
end
end
script.Parent.Touched:connect(onTouched)
