for i = 0,1,.05 do
			game:GetService('RunService').RenderStepped:wait()
			bounce.Transparency = i
			print (bounce.Transparency)
			bounce.SelectionBox.Transparency = bounce.Transparency
			bounce.Size = bounce.Size + Vector3.new(.2,.2,.2)
		end

output: 0 0.050000000745058 0.10000000149012 0.15000000596046 0.20000000298023 0.25 0.30000001192093 0.34999999403954 0.40000000596046 0.44999998807907 0.5 0.55000001192093 0.60000002384186 0.64999997615814 0.69999998807907 0.75 0.80000001192093 0.85000002384186 0.89999997615814 0.94999998807907 'bounce' is a part with a selectionbox and a "Custom" FormFactor

6 comments

0

I think its because it happens in a instant and it doesn't have time to render it

0

The problem isn't in this part of the script.

0

Indeed, cause the snippet you gave us works perfectly fine.

0

well poo

1

It does have to be running locally, because RenderStepped is a local event.