So I'm building a helicopter like tool that will spin when you click but stop spinning when you release the mouse, right now I created a motor joint that will spin when you click but do it once and never again which is the first problem, the second is that it falls off the joint when I deselect the tool and reselect it, and lastly I tried putting it in a repeat loop until Mouse.Button1Up which is releasing the mouse. What is my problem and how can I fix it? Here's the code.
player = game.Players.LocalPlayer
tool = script.Parent
Rotate1 = tool.Rotate1
Wing1 = game.StarterPack.Wing1
Handle = tool.Handle
Blade1 = tool.Blade1
Blade2 = tool.Blade2
local tool = script.Parent
local w = Instance.new("Weld")
w.Parent = Rotate1
w.Part0 = Rotate1
w.Part1 = Blade1
w.C0 = CFrame.new(0,0,0)
w.C1 = CFrame.new(-3,0.65,0)
local w2 = Instance.new("Weld")
w2.Parent = Rotate1
w2.Part0 = Rotate1
w2.Part1 = Blade2
w2.C0 = CFrame.new(0,0,0)
w2.C1 = CFrame.new(-3,-0.65,0)
local Handle = tool.Handle
local Rotate1 = tool.Rotate1
local rotate =Instance.new("Motor",game.JointsService)
rotate.Part0 = tool.Handle
rotate.Part1 = tool.Rotate1
rotate.C0 = CFrame.new(3,0,0) * CFrame.Angles(0,math.rad(90),0)
rotate.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(90),0)
rotate.MaxVelocity = math.rad(0)
rotate.DesiredAngle = math.rad(0)
function OnClicked(Mouse)
rotate.MaxVelocity = math.rad(3)
rotate.DesiredAngle = math.rad(360)
wait(0.01)
repeat
until Mouse.Button1Up
end
function OnEquipped(Mouse)
Mouse.Button1Down:connect(OnClicked)
end
tool.Equipped:connect(OnEquipped)
