bool = false
grave = script.Parent.Parent
zombiehand = script.Parent
Touch = grave.touch
position = grave.p2.Position
zombiehandcframe = zombiehand.Position
function handpopup(hit)
if hit.Parent and hit.Parent.Humanoid then
if hit.Parent.Parent ~= nil then
if bool == false then
bool = true
local move = Vector3.new(1,1,1)
for t = 0, position, move do
wait(0.1)
zombiehand = t
end
end
end
end
end
Touch.Touched:connect(handpopup)
So I have a grave built and I when the player touch the grave the zombie hand pop out but I can't seem to make the hand pop out using loop.

1 comment
Is 'zombiehand' a model?