Examples:
A short song to a intro
A beep sound if you entered a code
A creaking door when you open a haunted house's door
etc.
Anyone know how? :)
That's a pretty vague question, but here's the basics:
game.Workspace.Sound:Play()--do this to play the sound wait(5) game.Workpace.Sound:Pause()--this stops the sound
That's the basics. You just put the sound into the Workspace.