I have a Part which has a Sound item in it, as well as a Script that runs the Sound item. I have a movie theater that plays videos on the screen and 4 speakers per auditorium. I'd like to know how I can prevent all the audio in the game from overlapping each other.
So is there a way to set the range of audio (Kind of like setting the range of a light)?

2 comments
Are they playing at the same time? If they are, you have to script it so that its for the local player in every auditorium. You dont want multiple sounds to be playing in the workspace.
@TrollD3 That would fix the overlapping audios.