I made a complex script. But there was a problem. The timer went past 0. No errors on output.
Faulty script 1:
local replicated = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
if replicated.Timer.Value == 0 and replicated.Intermission.Value == false then
replicated.Timer.Value = 20
replicated.Intermission.Value = true
elseif replicated.Timer.Value == 0 and replicated.Intermission.Value == true then
replicated.Timer.Value = 3
replicated.Intermission.Value = false
replicated.Countdown.Value = true
elseif replicated.Timer.Value == 0 and replicated.Countdown.Value == true then
replicated.Timer.Value = 121
replicated.Intermission.Value = false
replicated.Countdown.Value = false
end
while game.Players.NumPlayers <= 3 do
if replicated.Timer.Value == 0 and replicated.Intermission.Value == true then
local Blue = {}
local Yellow = {}
local Green = {}
if player.leaderstats.Team == "Blue" then
table.insert(Blue, player.Character)
elseif player.leaderstats.Team == "Yellow" then
table.insert(Yellow, player.Character)
elseif player.leaderstats.Team == "Green" then
table.insert(Green, player.Character)
end
local chosenplayer1 = Blue [math.random(1, #Blue)]:MoveTo(game.Workspace.R62_Trk1.Model.VehicleSeat)
local chosenplayer2 = Yellow [math.random(1, #Yellow)]:MoveTo(game.Workspace.R62_Trk2.Model.VehicleSeat)
local chosenplayer3 = Green [math.random(1, #Green)]:MoveTo(game.Workspace.R62_Trk3.Model.VehicleSeat)
wait(120)
end
end
Faulty script 2:
while true do
repeat
wait(1)
replicated.Timer.Value = replicated.Timer.Value - 1
wait()
until replicated.Timer.Value == 0 or game.Players.NumPlayers <= 3 and replicated.Timer.Value == 0
end
