p.Anchored = false p.CanCollide = true p.BottomSurface = 0 p.TopSurface = 0 p.BrickColor = BrickColor.new("Neon orange") p.Reflectance = 0.1 p.formFactor = 0 p.Size = Vector3.new(1,1,2) p.Material = "Neon"
Basically want it to make a sound whenever it spawns.

1 comment
UndeniableLimited gave you the basic idea of creating a sound; it is up to you to play it.