I made a dialog shop for my game "Universe Explorers" but when the player buys something from the shop, he still gets the item, but his money doesn't get taken away.
function moneyCheck(player,value,object,cashier)
local money = player.leaderstats.Money.Value
if money >= value then
local findObject = game.ServerScriptService:FindFirstChild(object)
if findObject then
local object = findObject:Clone()
object.Parent = player.Backpack
wait(0.1)
money = money - value
game:GetService("Chat"):Chat(cashier.Head,"Here you go!","Red")
print("Player has bought "..object.Name)
end
elseif money <= value then
wait(0.1)
game:GetService("Chat"):Chat(cashier.Head,"Sorry, but you don't have enough money.","Red")
end
end
script.Parent.DialogChoiceSelected:connect(function(player,choice)
if choice.UserDialog == "Ray Gun - $150" then
moneyCheck(player,30,"RayGun1",script.Parent.Parent.Parent)
end
end)
