local player = game.Players.LocalPlayer
y = 1
x = game.Lighting["Baton"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
if y == 1 then
player.Character.Humanoid:EquipTool(x)
y = 2
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(13/255,120/255,177/255)
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
w = game.Lighting["BillyClubRiotShield"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q then
if y == 1 then
player.Character.Humanoid:EquipTool(w)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
r = game.Lighting["LE-AR"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.R then
if y == 1 then
player.Character.Humanoid:EquipTool(r)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
f = game.Lighting["LE-P1"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.F then
if y == 1 then
player.Character.Humanoid:EquipTool(f)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
g = game.Lighting["LE-S1"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.G then
if y == 1 then
player.Character.Humanoid:EquipTool(g)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
this is my script now and im trying to make it that if you press / it disables this i tryed this
local player = game.Players.LocalPlayer
y = 1
key = string.lower(key)
if string.byte(key)then
x = game.Lighting["Baton"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
if y == 1 then
player.Character.Humanoid:EquipTool(x)
y = 2
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(13/255,120/255,177/255)
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
w = game.Lighting["BillyClubRiotShield"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q then
if y == 1 then
player.Character.Humanoid:EquipTool(w)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
r = game.Lighting["LE-AR"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.R then
if y == 1 then
player.Character.Humanoid:EquipTool(r)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
f = game.Lighting["LE-P1"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.F then
if y == 1 then
player.Character.Humanoid:EquipTool(f)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
g = game.Lighting["LE-S1"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.G then
if y == 1 then
player.Character.Humanoid:EquipTool(g)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(13/255,120/255,177/255)
y = 2
elseif y == 2 then
player.Character.Humanoid:UnequipTools()
player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3 = Color3.new(27/255,42/255,53/255)
player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3 = Color3.new(27/255,42/255,53/255)
y = 1
end
end
end)
elseif string.byte(key) == 47 then
end
but this brakes the script completly so i need help

2 comments
Your question in title is irrelevant to your problem. You could have any code in your question and the title would fit, which is bad for anyone that stumbles across a similar problem. You didn't post your error if there is any. Do that first. If there aren't any errors, post what your code doesn't do that you wanted it to do.
i did