Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

How to make a model/ humanoid respawn in a different place, after it dies/destroyed?

I'm making a mining game, and was wondering how to make the minerals change location in the mines. The minerals are currently humanoids, that can be killed by the pick axes. What could I do, to make the minerals(humanoids) spawn in different locations within the mine? I was thinking about making a groups of the minerals invisible/cannot collide, and another group, and when a mineral dies, it makes the other group visible/can collide. Please help me figure this out, I've been trying to make this work for a looooong time!

1 answer

I don't know if the mineral is welded or anything. If it's not, you can make a table of possible positions the mineral can spawn at and use Humanoid.Died to respawn the mineral to different locations.

Here's an example:

local Positions = {Vector3.new(23,23,23), Vector3.new(-21,23,-43)} -- Possible locations
local Mineral = script.Parent
local BackUp = Mineral:clone() -- The mineral that will spawn next

local function SwitchPosition() -- Create then move the new mineral
	BackUp.Parent = workspace
	BackUp:MakeJoints()
	BackUp:MoveTo(Positions[math.random(1,#Positions)]) -- Move the mineral to one of locations
	Mineral:Destroy() -- Remove the old dead mineral
end

Mineral:WaitForChild('Humanoid').Died:connect(SwitchPosition) --Fires when the mineral dies

Hope I help or at least gave you an idea.

This discussion is preserved as it was. New answers, comments, and votes are closed.