wait()
local c = game.Players:children()
for d = 1, #c do
local cc = c[d]
if cc.Character ~= nil then
cc.CameraMode = ("LockFirstPerson")
for i = timeTillGameEnds, 1, -1 do
h.Text = "Time left: " .. i
wait(1)
end
end
end
h.Text = "Time's up"
wait(3)
This is a script for a minigame. When I test it, the time counts down from 20, and when it gets to 0 it repeats and starts counting down from 20 again. It never breaks out of the code to say "Time's up!"
