So I am making an admin script, and all of them are good except for the shield. When the player chats "shield on" it will make a bubble shield around them. The thing is, when the shield turns on, it floats them away into heaven. Does anyone know how to stop that from happening? Btw, its part of a player.chatted function.
healthCanBeGenerated = false
workspacePlayer = game.Workspace.DJwaffle2005
if msg == "shield on" then
print("Turned on shield.")
shield = Instance.new("Part",workspacePlayer.Torso)
shield.BrickColor = BrickColor.new("Toothpaste")
shield.Shape = "Ball"
shield.Material = "Marble"
shield.Anchored = true
shield.Transparency = 0.5
shield.Size = Vector3.new(24, 24, 24)
while true do
healthCanBeGenerated = true
local x = workspacePlayer.Torso.Position.X
local y = workspacePlayer.Torso.Position.Y
local z = workspacePlayer.Torso.Position.Z
wait(0.1)
if healthCanBeGenerated == true then
workspacePlayer.Humanoid.Health = workspacePlayer.Humanoid.Health + 100000000000000
end
shield.CFrame = CFrame.new(x,y-1,z-1.5)
end
end
if msg == "shield off" then
print("Shield has been turned off.")
shield:Destroy()
healthCanBeGenerated = false
