y = 1
x = game.ServerStorage["Baton"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
if y == 1 then
game.Players.Player1.Character.Humanoid:EquipTool(x);
y = 2
elseif y == 2 then
game.Players.Player1.Character.Humanoid:UnequipTools();
y = 1
end
end
end)
w = game.ServerStorage["BillyClubRiotShield"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q then
if y == 1 then
game.Players.Player1.Character.Humanoid:EquipTool(w);
y = 2
elseif y == 2 then
game.Players.Player1.Character.Humanoid:UnequipTools();
y = 1
end
end
end)
this is my script but it is getting player1 insted of your player

1 comment
thanks