y = 1
x = game.ServerStorage["Baton"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E then
if y == 1 then
game.Players.Player1.Character.Humanoid:EquipTool(x);
y = 2
elseif y == 2 then
game.Players.Player1.Character.Humanoid:UnequipTools();
y = 1
end
end
end)
w = game.ServerStorage["BillyClubRiotShield"]:Clone();
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q then
if y == 1 then
game.Players.Player1.Character.Humanoid:EquipTool(w);
y = 2
elseif y == 2 then
game.Players.Player1.Character.Humanoid:UnequipTools();
y = 1
end
end
end)
COMMUNITY QUESTION
Why does this work on studio but not on server?
1 answer
You are trying to access game.ServerStorage["Baton"] from the client. Clients do not have access to ServerStorage online. If you intend to have clients accessing an object, store it in ReplicatedStorage so it can be accessed.
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4 comments
First off, you're using Player1, unless your name is Player1 it will not work. Secondly, make sure this is in a LocalScript as you are using UserInputService.
ahh
how do i get my player?
player = game.Players.LocalPlayer