So when a player clicks on "Create Team" button, the script creates a new team, then is parented to the Teams Service; as well as a desired name and Color for the team. The first team that is created works, but after I try to create another test Team with another color; more than 2 are created with the same name AND color. I've used debounces to see if it would fix but it has not.
Here is the script with excluded code that isn't necessary:
local globalTeams = {}
local teamName = ""
local teamColor;
local CreateTeamGui = script.Parent
local CreateTeamActivated = false
debounce1 = false
function CreateNewTeam(newTeamName) --This creates the new team. The problem may be in here
if debounce1 == true then return end
debounce1 = true
local newTeam = Instance.new("Team");
newTeam.Parent = game:GetService("Teams")
newTeam.Name = newTeamName
newTeam.TeamColor = gotColor
debounce1 = false
end
debounce2 = false
function nameInput(name)
if debounce2 == true then return end
debounce2 = true
if CreateTeamActivated == true then
teamName = name
CreateTeamGui.CreateButton.MouseButton1Down:connect(function() CreateNewTeam(teamName) end) --When "CreateButton"is clicked, that function is fired
end
debounce2 = false
end
script.Parent.Parent.GuiHandler.ForCreateTeam.OnServerEvent:connect(function() --THIS SCRIPT SHOULD START WHEN THIS EVENT IS FIRED FROM A LOCAL SCRIPT
if script.Parent.Parent.CreateTeamActive == false then --Checks a value outside of the script
return
else
CreateTeamActivated = true
end
end)
CreateTeamGui.TeamNameTextBox.FocusLost:connect(function() --This function handles the part where a player inputs their desired name into a textbox for the team.
nameInput(CreateTeamGui.TeamNameTextBox.Text) --This may also be the problem. If not its in the function "nameInput"!
end)

1 comment
Thanks! Got it to work.