How would I make it so it would go to only the sun?
local camera = workspace.CurrentCamera
game:GetService('RunService').Stepped:connect(function()
local sunPosition = camera.CoordinateFrame.p + game.Lighting:GetSunDirection() * 10000
local screenPosition = camera:WorldToScreenPoint( sunPosition )
script.Parent.Position = UDim2.new(0, screenPosition.x - 300, 0, screenPosition.y - 300)
end)
