I posted a video about this but it wasn't approved. Basically what I am trying to do is use a Tycoon kit. I wan't more step on buttons and items than what is in the kit. So I duplicated the buttons and scripts, changed the item name in the button script to match a new item . It isn't working. I have even used a new button and added the new item name in the script as instructed but it isn't appearing when stepped on. Am I not placing the item head where it belongs or something else I am missing? I have copied what was done in tutorial videos EXACTLY as it was done and it still isn't working for me.
https://www.youtube.com/watch?v=JcX_6zWBtQo
My Video
Script of Buttons I am using in the Kit.===Drop1 was changed to item I wanted to use but item is still visible when game starts and or doesn't appear at all when button is stepped on.
model = script.Parent.Parent.Parent.Drop1 --This is the MODELNAME. you made a desk in the instructions SO name the part called MODELNAME to "Desk". Then change price to what you want. Upgradecost = 0 -- Replace The Price You Want Where It Says 100
upgradeStuff = model:clone()
wait(1)
model:remove() owner = script.Parent.Parent.Parent.OwnerName local ting = 0
function onTouched(hit) if ting == 0 then ting = 1 check = hit.Parent:FindFirstChild("Humanoid")
if check ~= nil then
if hit.Parent.Name == owner.Value then
local user = game.Players:GetPlayerFromCharacter(hit.Parent)
local stats = user:findFirstChild("leaderstats")
if stats ~= nil then
local cash = stats:findFirstChild("Cash")
if cash.Value > (Upgradecost-1) then
cash.Value = cash.Value - Upgradecost
upgradeStuff.Parent = script.Parent.Parent.Parent
script.Parent.Parent:remove()
end
end
end
end
ting = 0
end
end
script.Parent.Touched:connect(onTouched)

2 comments
I don't think it's our job to fix a tycoon kit. Free models come eith no warranty and no community support.
Look up CodeTheorem's tutorials on how to make a tycoon, he takes you through the ins and outs of making a tycoon.