I'm making a automatic Barista. The Client Picks a snack, The snack is sent to the main local script through BindableEvent. Then The Local scripts checks if the barista is free or not.
local Events = game.ReplicatedStorage.Events
local IsWaiting = false
Events.SendSnackClicked.Event:connect(function(Coordinates)
if IsWaiting == false then
IsWaiting = true
Events.SnackToServer:InvokeServer(Coordinates)
end
end)
But I want to make a custom wait Gui, which I haven't made. But lets say its -
function CustomWait()
script.Parent.Text =" Please Wait"
end
how do I make it so the script is something like
repeat
CustomWait()
until It's returned
