I have this loop here that teleports players in this game I have called Binary Bash. I have been using this SAME LOOP for the whole game, and it was working fine. After I updated my studio TODAY, the whole thing breaks....
This is the teleport loop:
- I tested this with a player, that has watch set to false
for _, player in pairs (PlayersInGame) do
if game.Workspace:FindFirstChild(player.Name) then
if not player.Settings.Watch.Value then
player:WaitForChild("Character"):MoveTo(map.SpawnPlat.Position)
end
end
end
Can someone explain why this won't work, or did Roblox decide to remove :MoveTo()??

4 comments
I am not getting any errors, BTW.
Use CFrame
I will try it, but I doubt that would change the outcome since MoveTo is a Roblox function.
And OFC it works, it always works when I think I am right...