Since Keyboard Input is deprecated, how would you use UserInputService to see if someone has pressed /?
✓ ANSWER ACCEPTED
UserInputService For key pressed?
1 answer
✓ Accepted answer
You can use InputBegan event.
game:GetService("UserInputService").InputBegan:connect(function(input,proc)
if not proc and input.KeyCode == Enum.KeyCode.Slash then
--code
end
end)
'proc' is a variable that prevents input from getting accessed while typing in chat and similar.
For more information, check out these:
http://wiki.roblox.com/index.php?title=API:Class/UserInputService http://wiki.roblox.com/index.php?title=API:Class/InputObject http://wiki.roblox.com/index.php?title=API:Enum/KeyCode
2 comments
0
If chat is disabled is proc still needed?, and would this work in a local?
0
Yes, it does work in Local. Not sure for the proc, but you should keep it.
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1 comment
I know how to so it, but im not on laptop right now, if this is still unanswered when I am, I will answer you