Im trying to create a free 4 all fighting game that has all players at a lobby and when the game starts a random map is selected and whoever gets the most kills when time is up wins then all players are teleported back the lobby waiting for the next round to start but honestly im fairly new to scripting and recently devoted time to learning it but i only know how to do basic things
in conclusion is there anybody willing to help me create a script that can work like this this is the current map changer script i have but i want to include a lobby rounds and player wins with most kills
Much Thanks in advance
while true do
game.Lighting.Map1:clone().Parent = game.Workspace
wait(120)
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = (" Map1")
msg:remove()
game.Workspace.Map1:remove()
wait(2)
game.Lighting.Map2:clone().Parent = game.Workspace
wait(10)
msg.Parent = game.Workspace
msg.Text = (" Map2")
wait(4)
msg:remove()
game.Workspace.Map2:remove()
wait(2)
game.Lighting.Map3:clone().Parent = game.Workspace
wait(120)
msg.Parent = game.Workspace
msg.Text = (" Map3")
wait(4)
msg:remove()
game.Workspace.Map3:remove()
wait(2)
end

1 comment
Fix up the code block, its only got half of the code.