So I have an roll animation and when I play it the animation is fine but the humanoidrootpart won't move. So when The animation ends it is sets back to the humanoidrootpart. What do I do to make the humanrootpart go along with the animation? also here is my script
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Asset?ID=302850882"
while true do
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
local animTrack = Humanoid:LoadAnimation(animation)
wait(10)
animTrack:Play()
end
Also this is just for testing the animation and seeing if there is a way to do this.

9 comments
I REALLY REALLY hope you get an answer because I had a simular question a while ago and never got an answer...
Is it in a LocalScript?
Yup.
If I to somehow attack the HumanoidRootPart to the torso it could work. i think.
No, the HRP is attached by default, I think.
the animation only moves the characters parts and not the HumanoidRootPart. I actually tried a refreshing script where I made the HumanoidRootPart Position as the torso but then the join brakes.
damn
Make the HumanoidRootParts CFrame the same as the torsos Cframe, Cframe doesnt break joints
@connor12260311 That would end up with double the movement -- prior to moving the HRP the final time, it'd be a frame before the finish position but the torso would have moved back to x studs away from the HRP